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QVM Suggestions

 
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Ouranga-thingy
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PostPosted: Thu Feb 07, 2008 4:09 am    Post subject: QVM Suggestions Reply with quote

First a repost (hope this is ok....) from the end of my introductory post thread.  I will reply to it in a sec...

Champion wrote:
Ouranga-thingy wrote:

The bot code is awesome, but I have some suggestions.

Thank you lol. YAY suggestrions.
Ouranga-thingy wrote:

Can the bot kills not count toward making a stage?  The bots feed badly.

Easy
Ouranga-thingy wrote:

Also, perhaps bot kills should give only half credits or evos or some other fraction of the full amount.

Edit: hmm harder lookin then i thought
Ouranga-thingy wrote:

Also the humans aimbot their hitscan weapons too much.  Can you add a slight randomiser to their aim on the hitscans - particularly on las and machinegun. Nothing huge, I just don't think the bots should essentially instakill a dretch at huge range.

Hmm. I think that's doable
Ouranga-thingy wrote:

Also.. finally could you add your changes to the p-g-qvm, essentially branching their code and adding the bots and other stuff? It would be nice to have some of the stuff they have in your QVM.  
http://code.google.com/p/p-g-qvm/wiki/Features

Well um that would probably take alot of work. If you tellme which commands, etc. from it I could try to port them

Thank you for your input and if you have anymore then make a new thread in the QVM section.


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Ouranga-thingy
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PostPosted: Thu Feb 07, 2008 4:15 am    Post subject: Re: QVM Suggestions Reply with quote

Thanks Champ.

The last point - looking at the p-g-qvm code, their bug reports affect some of the code in your QVM, such as problems with pausegame causing them to remove it.  There are a couple of others like this IIRC.

Also there are some commands such as !explode which you do not have.

Also Lakitu7 has a patch that periodically reminds people to download the TJW client, and also one to turn on autodownloads.  Perhaps that could be added to your QVM.

There are some other things, but this will be enough for now.

Since your qvm is largely undocumented, it may be easiest if you look through the features in the p-g-qvm - just click on the link in the message above.

Ouranga
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Champion
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PostPosted: Thu Feb 07, 2008 9:43 am    Post subject: Reply with quote

Quote:
Also Lakitu7 has a patch that periodically reminds people to download the TJW client, and also one to turn on autodownloads.  Perhaps that could be added to your QVM.

Hmmm it already has the first one (g_clientUpgradeNotice) im not sure about second
btw i got the bots not feeding thing and the bots kills giveing less evos working and currently working on the bot aim
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Ouranga-thingy
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PostPosted: Sat Feb 09, 2008 9:45 pm    Post subject: Reply with quote

Champion wrote:
Quote:
Also Lakitu7 has a patch that periodically reminds people to download the TJW client, and also one to turn on autodownloads.  Perhaps that could be added to your QVM.

Hmmm it already has the first one (g_clientUpgradeNotice) im not sure about second
btw i got the bots not feeding thing and the bots kills giveing less evos working and currently working on the bot aim


Actually there are heaps of things from the p-g-qvm I would love to use and still have your bots.  Basically I would be deliriously happy if you were to simply make a patch with the bots that I could compile into the p-g-qvm.

Ouranga
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Ouranga-thingy
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PostPosted: Sun Feb 10, 2008 3:37 am    Post subject: Reply with quote

Champion wrote:
Quote:
Also Lakitu7 has a patch that periodically reminds people to download the TJW client, and also one to turn on autodownloads.  Perhaps that could be added to your QVM.

Hmmm it already has the first one (g_clientUpgradeNotice) im not sure about second
btw i got the bots not feeding thing and the bots kills giveing less evos working and currently working on the bot aim


Actually there are heaps of things from the p-g-qvm I would love to use and still have your bots.  Basically I would be deliriously happy if you were to simply make a patch with the bots  and crazy that I could compile into the p-g-qvm trunk.

Ouranga
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Champion
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PostPosted: Sun Feb 10, 2008 8:22 am    Post subject: Reply with quote

hmmmm well i think u missed my post about MAJOR CHANGES which is me using the quake3 bot code in trem which is makes able to navigate the map.
For example right now the human bots will go right to u and well kill you and if it runs out of ammo it heads back to the arm to buy more ammo then kills  you some more.
OMFG DOUBLE POST
!ban Ouranga 1y double post :D
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Ouranga-thingy
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PostPosted: Sun Feb 10, 2008 1:52 pm    Post subject: Reply with quote

Champion wrote:
hmmmm well i think u missed my post about MAJOR CHANGES which is me using the quake3 bot code in trem which is makes able to navigate the map.
For example right now the human bots will go right to u and well kill you and if it runs out of ammo it heads back to the arm to buy more ammo then kills  you some more.
OMFG DOUBLE POST
!ban Ouranga 1y double post :D


OIC, that's recent.

So does that mean you can't make a patch?

Where did you get the  crazy patch? I cant see where Google has published it.

Ouranga
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PostPosted: Sun Feb 10, 2008 5:14 pm    Post subject: Reply with quote

well i made all of the crazy systme(tm) :D patch myself after seeing how google made his crazy qvm
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Ouranga-thingy
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PostPosted: Mon Feb 11, 2008 9:12 pm    Post subject: Reply with quote

Champion wrote:
well i made all of the crazy systme(tm) :D patch myself after seeing how google made his crazy qvm


Well, in that case i have more suggestions...

if g_crazy is set to 1 but g_crazylevel is set to 0 the bots still evolve to goon immediately - even though they will not have evos at the start of the game.

Can they evolve normally when g_crazylevel is set to 0 please?

Also can I have a flag or cvar for turning on the ability to vote a crazy level?  I dont want unregistered noobs to just swan in and call a crazy vote.

Finally, can there be a maximum cap on the crazylevel.  I have had people come in and call a vote for level 1337, but that seems to break the humans so they gon't upgrade from naked riflemen.

Good work by the way.

Regards,

Ouranga
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PostPosted: Tue Feb 12, 2008 5:10 am    Post subject: Reply with quote

Ouranga-thingy wrote:

if g_crazy is set to 1 but g_crazylevel is set to 0 the bots still evolve to goon immediately - even though they will not have evos at the start of the game.

Can they evolve normally when g_crazylevel is set to 0 please?

Hmm. I tried that and they evoed normally.
Ouranga-thingy wrote:

Also can I have a flag or cvar for turning on the ability to vote a crazy level?  I dont want unregistered noobs to just swan in and call a crazy vote.

Ill do that.
Ouranga-thingy wrote:

Finally, can there be a maximum cap on the crazylevel.  I have had people come in and call a vote for level 1337, but that seems to break the humans so they gon't upgrade from naked riflemen.

Ill put some kinda of cap on.
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Ouranga-thingy
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PostPosted: Wed Feb 13, 2008 3:19 am    Post subject: Reply with quote

Champion wrote:
Ouranga-thingy wrote:

if g_crazy is set to 1 but g_crazylevel is set to 0 the bots still evolve to goon immediately - even though they will not have evos at the start of the game.

Can they evolve normally when g_crazylevel is set to 0 please?

Hmm. I tried that and they evoed normally.


Hmm... I just tried it again.

I put on g_crazy 0 and g_crazylevel 0 and started a map...  dretches.

I switched to g_crazy 1, leaving g_crazylevel at 0, restarted the map.... Goons!

switched g_crazy back to 0, leaving g_crazylevel at 0, restarted the map.... dretches...

Seems pretty conclusive.

Regards,

Ouranga
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PostPosted: Wed Feb 13, 2008 1:02 pm    Post subject: Reply with quote

Hmm. I tried the older version and yeah that happed but I must have fixed it sometime cause the the newest version I think you missed it
BTW which sever is yours and what's your in game name?
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Champion
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PostPosted: Wed Feb 13, 2008 1:19 pm    Post subject: Reply with quote

NVM I found it using ur post ip :D
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Ouranga-thingy
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PostPosted: Wed Feb 13, 2008 9:09 pm    Post subject: Reply with quote

Champion wrote:
NVM I found it using ur post ip :D


Sometimes I do things the hard way too

BTW, any chance of a bot and crazy patch that could be applied to the p-g-qvm trunk?
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PostPosted: Thu Feb 14, 2008 4:15 am    Post subject: Reply with quote

RAISE YOUR MAX PING A BIT!!!!!!!!!! I can't connect : (
Your on right now but I can't connect cause your sv_maxping is too low
My ping is like 270 but ur sv_maxping is 250 :'(
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PostPosted: Thu Feb 14, 2008 3:20 pm    Post subject: Reply with quote

lol
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PostPosted: Thu Feb 14, 2008 8:01 pm    Post subject: Reply with quote

KK, its 320 now.

I saw the rejection messages... they went on so long I thought someone was trying to mess with my server, so I restarted it... lol

Lol
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